Aim at own squad member - Gives the option to individually select that squad member.Aim at nil - Gives the option to move the selected squad members to that location.Most importantly it will by default display a context sensitive option based upon what you’re currently aiming at. It features a couple of unique options as well as some of the more important ones from within other menus. Your bread and butter of the menus on offer. User and Mission designer radio functions and replies to Squad information requests(Default quick key ).Object and entity interaction(Default quick key ).Squad information requests (Default quick key ).Vehicle interaction (Default quick key ).Movement relative to the squad commander (Default quick key ).Not covered in this section are the following: Engagement and watch direction (Default quick key ).It should be noted that some menus alter depending the type of unit selected as well as based upon the context of what you’re currently aiming at. They offer a wide range of conditions that allow you to configure how you wish your squad to behave in and out of combatĮach menu is assigned to your number quick key ‘ – ’ along the top of your QWERTY keyboard. There are several menus that fill with options depending upon what you have selected. This will be covered later on in the guide. They can be chosen by tapping your way through the appropriate F-keys, but you can create preset groups that can be selected easier. Should you have more than ten members in your squad you will be able to scroll through 'pages' using the and keys, which makes creating sub-groups important. Selecting individual soldiers can either be done by aiming at them and left clicking whilst in the Quick-Command menu or by pressing the F-key that corresponds to the numbers found on the portrait. Pressing (space-bar) to open the Quick-Command menu will select all of your squad. This is a pretty straight forward process which can be performed in a number of ways. You may also notice that each of them is handily numbered, which is used in their selection. The colour as well as any icons attached represent each soldiers condition, armaments and what action they’re currently undertaking. Those portraits are your window to status of your bit-induced buddies. If you have squad members, this should be in the bottom-left of your screen. What now? I would begin by accustoming yourself to one of the cleaner facets of ArmA II’s UI. So you have acquired a group of the blighters. This is a guide originally published in the BIS forums in order to reduce the problems caused by its being buried and people having to use search the Author was asked if it could be transferred and adapted for use in the BIS Wiki. 10 Additional ArmA II AI Squad Command walk through videos by Zipper5.